Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, March 15, 2009

Stan Medley - An Interview - On Animation

This interview was conducted on February 7, 2009.

DD: Well I can't help but notice that you are listed in many places on the internet as one of the sexiest men in America. How do you feel about that?

SM: Well it is nice. I don't take it seriously, but I take it as a compliment.

DD: Do you think that is why your IMDB ranking is so high? Today is February 7, 2009, I just went on IMDB pro, and you have a ranking of 18,630. That is a high ranking for a relatively unknown executive producer, and frankly some people who are on TV every day don't have that high of a ranking. For example, Harvey Levin of TMZ is behind you with a rank of 18,700! He is on TV three times a day.

SM: That is interesting. I didn't know that.

DD: Now I also see that Diverse Talent represents you and your agent is Chris Nassif. Don't you have some projects going with them too?

SM: Yes, I have several which we will be producing in conjunction with Diverse Media Group, Inc., which is the parent company of Diverse Talent.

DD: What can you tell us about these projects?

SM: Well, Talent Quest is still under wraps and I can't say much about it at this time. Regarding "Celebrities In Action" We are in negotiations with Diverse to acquire a 50% interest in Celebrities In Action, Inc.

DD: Now isn't the Celebrities In Action project a joint venture with Stan Lee's company, Pow Entertainment?

SM: Yes, the project is a joint venture with Pow Entertainment, but the name of our corporation is Celebrities In Action, Inc. Diverse is negotiating with us to purchase a 50% interest in our corporation, not the project itself.

DD: Ok, now I see you have recently posted some web sites featuring various historic clips - animations, movies, old TV shows, etc. What are you trying to do there?

SM: Nothing in particular. Just a hobby. These are just some fun sites to view some historic animations, TV shows, Movies, etc. from the 30's, 40's, 50's, etc. We get all our stuff from public domain sites.

DD: You must like animation as you have quite a bit of the old classics on your site.

SM: Well we have tons more on our internet TV Channel. Great stuff. I am particularly interested in the history and evolution of animation.

DD: That is interesting. What is the evolution of animation?

SM: Well man's intent to animate can be traced back thousands of years - they have found cave, burial and earthenware drawings depicting a series of illustrations approximating motion. Since we believe they had no way of actually showing the images in motion we typically don't call this animation. However, I don't know if that is necessarily true. That we can just arbitrarily say these cultures had no animation may be an error.

In modern times we have had paper flip books, which can "animate" a series of drawing. Every child had one or made one growing up. Who is to say that they didn't have some similar "flip book" technology back in those societies to actually implement their intent to animate? A "flip book" is an actual animation technology and it would mean that animation could have actually have begun 4000 or 5000 years ago. And who knows perhaps these early civilizations could have had a zoetrope type device.

DD: What is a zoetrope?

SM: A zoetrope is a device that produces an illusion of action from a rapid presentation of still pictures. It is cylindrical with slits cut vertically in the sides. On the inner surface of the cylinder are images from a set of sequenced drawings. As the cylinder spins around the viewer looks through the slits at the pictures on the opposite side of the cylinder's interior. The slits keep the pictures from blurring together so that the viewer sees a rapid succession of images which produces the appearance of motion.

Historians say the earliest zoetrope was created in China around 180 AD. This early device hung over a lamp and was driven by convection. The rising air turned vanes at the top from which were hung translucent paper. Pictures painted on the panels would appear to move if the device was spun at the right speed.

The modern zoetrope was invented in 1834 in England. It didn't become popular until the 1860s, when it was patented by makers in both England and America. The American developer, William F. Lincoln, named his toy the "zoetrope", which means "wheel of life" and which is the name we use for the device today.

But you see a device like this could have even been invented and used in what we consider prehistoric times. Then there was the phenakistoscope.

DD: Ok, what is a phenakistoscope?

SM: The phenakistoscope an even earlier animation device than the zoetrope. It was invented in 1831 simultaneously in Belgium and Austria. The phenakistoscope was a spinning disc mounted vertically on some kind of a handle.

Around the center of the disc were a series of pictures drawn in a manner corresponding to the frames of the animation; around the outside of the device were a series of radial slits. The viewer would spin the disc and look through the moving slits at the disc's reflection in a mirror. The slits across the reflected images kept them from blurring together and the viewer would see a rapid succession of images with the appearance of motion. Unlike the zoetrope, the phenakistoscope could only be used by one person at a time.

As technology along with popularity increased in the early twentieth century the phenakistoscope became know as a "Nickelodeon", (because they charged a nickel to operate it). The term "Nickelodeon" would eventually be used even more broadly to describe events charging a "nickel".

DD: Quite interesting. So now you are telling me little historical facts that I didn't know at all. Is there more to this animation evolution?

SM: Well all this information is on the internet. You just have to have enough interest to research and read it.

DD: I have heard that you have a photographic memory.

SM: Well actually I do...sometimes...for certain things I am interested in. I can recall a lot of the stuff that I have read on animation sort of photographically. But unilaterally I would not say I always have a photographic memory. But to continue with the answer to your question.

The praxinoscope was the successor to the zoetrope. It was invented in France in 1877. Like the zoetrope, it used a strip of illustrations placed around the inside surface of a spinning cylinder. The praxinoscope was an improvement on the zoetrope because it replaced the narrow viewing slits of the zoetrope with an inner circle of mirrors.

The mirrors were situated so that the reflections of the illustrations appeared more or less stationary in position as the wheel turned. When the viewer looked in the mirrors, they would see a rapid succession of images which appeared as motion. The praxinoscope also had a brighter and less distorted picture than the zoetrope.

In 1889 Reynaud developed the "Theatre Optique" a version of the praxinoscope capable of projecting images on a screen from a longer roll of pictures. This allowed the operator to show hand-drawn animated cartoons to larger audiences. But the popularity of the "Theatre Optique" was quickly overshadowed by the photographic film projector which was created about 1895.

About the Author

Durk Dugan is a journalist and publicist for AssociatedNews.US, a free news service for the media. For more information on AssociatedNews.US go to http://www.AssociatedNews.US. For more information on Stan Medley visit http://StanMedley.info.

Sunday, February 15, 2009

Comparisons of Various 3D Animation Products

The latest news surrounding Alias Maya involves a new agreement with BOXX Technologies whereby Maya Complete and Maya Unlimited software are bundled with Box professional workstations. Alias also recently introduced Maya Unlimited for the Mac OS X operating system.

Now available and priced at $6999, Maya Unlimited combines Maya Complete software with Maya Hair, Maya Fluid Effects, Maya Fur, Maya Cloth, and Maya Live for advanced special effects. This support maintenance, and education to Maya and Maya Personal Learning Edition customers.

Newel has announced its intention to port its Emmy Award-winning Light Wave 3D application, now in Version 8, to the Intel EM64T and AMD64 platforms. With this news, Newel becomes the first company to publicly reveal its plans to port a professional 3D graphics application to the 64-bit format.

The 64-bit version of Light Wave will reap the benefits of 64-bit technology, including increases in both processing power and memory. For the production of complex motion graphics and visual effects, this higher-performance version of Light Wave will benefit users with time-savings, increased efficiency.

The 64-bit edition of Light Wave 3D will become available when the 64-bit Windows operating system is released commercially.

Discreet has begun shipping Version 7 of its 3ds max professional 3D modeling, animation, and rendering software package. Version 7 benefits not only from an update to Mental Images Mental Ray Version 3, but also from the full integration of the companies own Character Studio.

Helping streamline film production, Version 7 also incorporates normal mapping, a technology designed for game development in which detail is added to low-polygon models with high-resolution maps. 3ds max 7 is priced at $3495. Upgrades from Versions 5 and 6 are priced at $1295 and $795, respectively.

In other news, Discreet revealed that 3ds max enjoys an installed base of more than 280,000 registered customers, including 3D artists and designers in film, television, games, and visualization.

Maxon Computer has unveiled the ninth incarnation of its Cinema 4D software solution. Release 9 offers a re-engineered modeling core, new modeling tools, an enhanced user interface, and more than 100 new features.

Eovia has introduced an upgraded version of its Carrara 3D animation, modeling, and rendering application. Version 4 is available now in Standard and Professional versions, priced at $579 and $279, respectively.

Softimages new pricing structure for all versions of its XSI Foundation for $495, Essentials for $1995, and Advanced for $6995continues to be a topic of conversation among industry professionals. Yet, Softimage has been extending XSI functionality through key partnerships.

The company has announced a strategic alliance agreement with Criterion Software, a provider of middleware for the gaming industry, that offers Criterion Render Ware users access to plug-ins and import/export tools that enable the integration of 3D content created in XSI.

Also, Softimage has entered into a technology alliance with Virtuous, maker of interactive 3D authoring tools. As a result, characters, scenes, objects, and animations created with XSI software can be exported directly into the Virtuous Dev 3 environment, thanks to a new Virtuous exporter for XSI software.

Caligari has announced TrueSpace 6, with roughly 24 general enhancements and more than 120 fixes to various tools and functionality. UV editing is improved by UV vertex welding, whereas the built-in particle system now provides interaction with TrueSpace physics, environments, and objects.

Particles also have real geometry, enabling them to reflect and cast shadows. A new Viewer frees users to preview scenes and objects in Windows Explorer. And Version 6 boasts performance gains: Real-time preview of an animation is reportedly 300 times faster.

Also, electric rain has introduced Mac OS X versions of its recently upgraded Swift 3D 4 stand-alone applications and Swift 3D Xpress plug-in. Swift 3D Version 4 aids designers in creating and exporting vector and raster 3D animations to Macromedia Flash or another format.

Designed for advanced and beginner animators and priced at $299, Animation master from hash is newly available in Version 11 for the Windows platform and Version 10 for Mac OS X and 9.

The program offers spine-based modeling, animation, and rendering, as well as IK, UV decal mapping, lip-sync key framing, motion libraries, and skeletal, morphing, and bending actions. It also provides channel-based motion control, patch-based animation, rot scoping, onion skinning, and other features.

Having acquired Kaydara, Alias has unveiled Motion Builder 6, an upgraded version of its character animation software. Alias Motion Builder 6 incorporates hundreds of enhancements.

Also, it includes improvements to key frame animation and character animation capabilities, the story timeline, scene management tools, and a simplified user interface. Motion Builder 6 Standard is priced at $995, whereas the Pro version includes 12 months of support and upgrades at a cost of $4195.

Curious Labs has released its Poser 5 figure design and animation solution for the Mac OS X operating system. The OS X version of Poser 5 sports displacement mapping, collision detection, procedural textures, photo-based facial mapping, new 3D human figures, Dynamic Hair, Dynamic Cloth.

The company also introduced Shade 7, a 3D graphics suite for designers, illustrators, and architects that encompasses modeling, rendering, and animation tools. For the creation of 3D imagery and animations, Shade offers Bezier curve/ surface modeling, integrated plug-ins, and a global illumination renderer.

About the Author

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Tuesday, May 13, 2008

Online Animation School

If you would enjoy a career as an animator, you will find that a good computer animation school can get you started at the entry level or advance your career in this fascinating field. there are numerous online computer animation schools that can give you the training to help you reach your goals. With online schools, you have the freedom and flexibility to learn the art of animation and earn a degree or become certified at your own convenience. You can choose to study game art and design, graphic design, digital design, multimedia and web design, and much more; and the best part about online schools is you can study on your own schedule in the comfort of your own home.

Animation Schools prepare art students for an exciting career designing games, special effects, cartoons, and more. With the introduction of computer animation, there is an ever-growing demand for professional artists who can fill a variety of animation positions.

The courses taught at computer animation school can further develop your skills in drawing, color theory, and computer applications. You will study graphic design and traditional animation and learn to develop backgrounds and scenic layouts, scripts, and methods for various types of audio and video production. Digital Design and Animation schools teach graphic design, web design, architectural design; development of animation and storyboards; creation of 3D models; digital videos, video production, creation of video games, and a whole lot more.

With the advent of computers came a whole world of fun and entertainment, and computer animation schools can quickly teach you to get in on the excitement. Perhaps you are someone who is interested in digital animation and computer aided drawing. If so, you already have a foundation for learning computer animation